hi
good to see your back :)
would u guys happen to have a compiling copy of dmc pro source.any version as long as i can compile teamplay will do me.
ive searched everywhere but all online copies seem to have bit the dust ;(
dirk
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Posted 4 years ago #
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This, as far as I know is the latestest PRO source.
http://www.free-fall.net/downloads/PRO_SOURCE_1.0_build501.zipPosted 4 years ago # -
cheers
:)Posted 4 years ago # -
hi
dive..do u know why the rope.spr was never used for the hook in dmc pro?
it,s precached but it uses the leccy sprite. just wondering :)
wibPosted 4 years ago # -
Because it looked stupid and it never got removed from the code :-)
I wanted to make a custom chain sprite so it looked like Quake but I never got around to it.Posted 4 years ago # -
:)
do u know where the code is that overwrites it to the shaft sprite ? i cant find it.
or..do u know what was done to stop the rope.spr being used.is it a simple task to get it to go again.
other hl mods out there are bound to have something that would do the job if i search enought. :)
dirkPosted 4 years ago # -
wib,
it's in quake_weapons_all.cpp
// Weapon effect models
PRECACHE_MODEL("models/rocket.mdl"); // rocket
PRECACHE_MODEL("models/grenade.mdl"); // grenade
g_sModelIndexNail = PRECACHE_MODEL("models/spike.mdl");
g_sModelIndexLaser = PRECACHE_MODEL("sprites/laserbeam.spr");
PRECACHE_MODEL("sprites/smoke.spr");
:DPosted 4 years ago # -
hmmm
cheers for having a look but, i cant alter that :(
quake weapons all ...is shared between the server and client.if i compile the server to use rope instead of laserbeam ,the client will still use the original copy he already plays with.i think.
the hook.cpp is server side only so the changes need to be made in that one so that they dont rely on a change in the client code to make it work,,if u see what i mean.
moooooo :)Posted 4 years ago # -
are you talking about the hook plugin, or the hook feature in DMC-Pro / DMQ?
cause in hook.cpp is:
{
PRECACHE_SOUND("weapons/xbow_fire1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_fly1.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
PRECACHE_SOUND("fvox/beep.wav");
PRECACHE_MODEL ("models/crossbow_bolt.mdl");
m_bCableSprite = PRECACHE_MODEL("sprites/rope.spr");
}
if that's the case you should be able to change that to whatever the hell you want, so yeah i see where you're going w/ this :PPosted 4 years ago # -
hi
i,m talking about the one in dmc pro.
tho,tbh,right at this moment i,m looking for the source code for drunken fools one to see if the sprite is easiely changed.thats if there is any source.dont think there is.but it uses a straight laser beam with a colour of your choice and looks a bit more realistic that firing a leccy shaft down a main street :)
it,s the pro one i,m interested in tho.Posted 4 years ago # -
have you looked at the OZDM source?
that sounds a lot like the one used in OZ.Posted 4 years ago # -
There are no client side changes needed to change that sprite, I believe you precache it in world.cpp then fix it in player.cpp and hook.cpp (DMC Pro had no client changes at all) I can't totally remember where it all gets changed tho so you may need to hunt a bit.Posted 4 years ago #
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hmm lol
i seem to be only getting the first couple of lines from your last but one post ,carbs. :) strange.
cheers for the input guys,,i,ll go get my head back in the code :) lol
headache timePosted 4 years ago #
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